Last evening Obsidian Entertainment Officially announced Pillars of Eternity 2: Deadfire. So, now you can not only read the plot of the plot, but also see the debut trailer and find out other details.

Obsidian really wants to make the world of the game more alive. Weather system will appear: for example, when it rains, the wind shakes the trees, people cover their heads and hurry to hide in the room. NPC will begin to adhere to their schedule: go to work, home, drink in the tavern at the end of the day.

The developers have significantly improved the technical part: they pulled up graphics, animation, made artificial intelligence smarter. In addition, moving into closed spaces occurs almost instantly, without loading screens.

Masters-Roleviks want to create a huge game for many hours of passage, but they will try to fill it with really interesting content. Obsidian admits that in the first Pillars of Eternity There were too many senseless fights. In the second part, they will try to get rid of this.

Besides, Deadfire friendly to all players. The original veterans of the sequel will offer to import preservations or generate new ones, and newcomers will be met by retelling of previous events.

Obsidian He wants to collect on Pillars of Eternity 2: Deadfire 1,100,000 US dollars through FIG service until February 25. The studio will take its high bar without any problems: by the time this news was written in the game piggy bank, there were already over 900,000 dollars. And this is less than a day!

If you are not familiar with the FIG service, do not be afraid: he has already shown himself well during campaigns Wasteland 3 And Psychonauts 2. The peculiarity of the site is that you can not just give the developers money, but become a real investor: to invest a large amount (for Pillars of Eternity 2 – from $ 1,000) and get it back with interest if the game has good sales.

Pillars of Eternity 2: Deadfire Will go to Windows, Mac and Linux. The expected release date is the first quarter of 2018.

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Pillars of Eternity II: Deadfire

The best comments

Strongly others. The obsidians have many texts, descriptions, the affordable answers and quest solutions are influenced by previous solutions, reputation, prehistory, and, of course, stats. The general atmosphere is quite serious, often all tin is going on.
There is more emphasis on the gameplay in Orijinal: the fighting is not a cooler example, many riddles, quests often have very non -standard solutions, but there are no backgrounds, stats in dialogs are almost not used, the text is generally less. The general atmosphere is easier, a lot of humor.

In general, I liked the tyranny more, but I would have advised to start with Poy in order to feel in the correct order the direction of the changes in which the developers go.
The first has a rather non -standard GG, which, as it were, for evil, is well thought out; high variability (such as a witcher 2-there you can pass the game very differently there, choosing Roche or Yorvet, there is a similar situation, but as many as 4 options); The battles, in my opinion, are more convenient and more pleasant, moreover, there are not very many of them; There are many plot quests, interesting, but side quests, for the most part, simple, and in some places frankly hack; The system of classes is conditional, partners are limited in the possibilities of pumping, and GG can be anyone, such as the games of the TES series; I was taken by the first passage of 60 hours.
The second game has a more classic plot about a hero who saves the world from evil forces; Within the framework of the main storyline, everything is quite linear, but there are a lot of side quests and there are usually enough variability there; There are a lot of battles, they were made, in my opinion, shitty (too solutions, which would be acceptable for step -by -step battles, but so -so for realy, a pause had to be turned on more often than observing the battle itself); The class system resembles DND; much more than named shmot with their own stories; Passing taking into account both additions took about 100 hours, the game itself is 77 hours.

However, there are people who were arranged by the fighting, but they did not like the simplification of tyranny, so this item is very subjective, you may have a different opinion from my opinion.

Figa for itself "pillars" with graphone steel! And when Eder lit his pipe, he involuntarily began to throw Dallars into the screen!

Masters-Roleviks want to create a huge game for many hours of passage, but they will try to fill it with really interesting content.

Obsidian admits that in the first Pillars of Eternity there were too many senseless fights. In the second part, they will try to get rid of this.

When it rains, the wind shakes the trees, people cover their heads and hurry to hide in the room. NPC will begin to adhere to their schedule: go to work, home, drink in the tavern at the end of the day.

Literally every line of news – like a balm to the soul. The first game is cool, but how much better they are going to make a second? Definitely, I will bring them.

I hope they will make "plot" satellites more useful, in the first part of the majority had disgusting stats.

POE – tribute to the games on Infinity Engine. And Tyranny is a more modern game. This could become Dragon Age 2, make her talented people) In any case, it is worth joining both.

I see Obsidian diverged in earnest. One project is issued after another, just have time to buy.
Did not play either "Pillars" or "tyranny". Who will tell, the games of the “obsidians” are more interesting than “Divinity: Original Sin Enhanced Edition” or at least at the level? Or is it generally about something else, and it makes no sense to compare them?

By the way, there was news that in the second POU, the textual-dialic part was going to tighten hard: the first game had one screenwriter, the second is already a dozen, and Chris Avelon will somehow participate.

The most important thing is that the Russian localization be reached. This, of course, is obvious that they will get. The game has few goals, when compared with the first part, there are goals in the quantity, like Wastland 3, a modest amount hints that they have already thought out everything, what they want to do)

Thank you very much for the advice to play "Poe".
I will write again what I indicated a little higher:
I play the first "Pillars of Eternity". The level of complexity in all parameters put on the maximum, including chose the "test of iron". Died – it means "land in fluff", you can’t replay again.
Sensations from the game – at the maximum. Afraid of taking an extra step. Thinking through everything you do.
Just lost a companion. It is impossible to convey the feelings that at the same time boil inside.
On the one hand, you understand that this is just a game, and this character is just a “doll”, “bot”.
On the other hand, you shoulder to shoulder with this fighter went through such messes that "Mom do not grieve".
He created this companion personally, he (or rather she) has a unique story, personal characteristics ..
Aaaa. Where did this ghost come from?! Bastard!
I cannot describe the feelings that I was killed by the TV … ry … that ghost that deprived her (my companion) of life.
Damn, the game gives a really wide "palette" of sensations. Obsidian Entertainment big fellows, and I personally really look forward to the second part.
I apologize for the flurry of emotions, but it’s very cool.
I left the game, because it is necessary to cool down – anger overwhelms. I can’t forgive myself that I did not provide for everything, and because of this, my partner died. And I understand that he could not foresee the appearance of this fucking ghost. And at the same time, I smoke myself for the death of a partner.
When I realized that my partner died, I sent five characters to be the remaining to kill the killer. Honestly, I did not know to the last one that this duel would end, but the anger overwhelmed, and it seemed to me that the surviving team members were ready to die for such a fair Vendetta.
Well, cool! 🙂 The game is made strongly
Thank you for your attention. Once again I apologize for this emotional explosion and verbal diarrhea.
Damn ghost! I will resurrect you again to kill you again! I will smash the ruins in the trash that you consider to be your home! Aaaa.
🙂

Thanks for the answer. Very interested. I will probably try something from the last creations of the "obsidians". And do not advise where it is better to start: “Tyranny” or “Pillars of Eternity”?

The first Strechgol appeared in 1.4 Lama – each class will have 2 subclass (taking into account the fact that 1 is now collected.337.958, this is a couple of hours.)
They also clarified that the player starts with 1 lvl, such as his strength was sucked by Eotas along with part of the soul.
They also clarified that those companions from the first game that should appear in the second may not appear if you have not hired/killed them.

Real, in the best way, neo-Oldskul. RPG Old and probably my favorite school. I will definitely play.

Unexpected and really pleasant news for me.
I hope the rack will remain there – the most charismatic character with a brutal voice and an unusual attitude to his god.
It’s a pity that to wait for her to the mind of time (

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